List of The Delinquents Sessions

The Delinquents campaign is broken into several different story "arcs", similar to seasons of a television show. An arc begins when a new, important narrative motivation is introduced and ends when this motivation is completed (such as the defeat of an arc's villain or the acquisition of a powerful artifact, the pursuit of which began the arc in the first place). Within each arc may occur several "storylines", which make up shorter, smaller narrative pieces that are often resolved in a few sessions.

New School

 * The Delinquents - Session 1
 * The Delinquents - Session 2

Hello Dello

 * The Delinquents - Session 3

Crash Landing, Gorrn, & the Black Opal

 * The Delinquents - Session 4
 * The Delinquents - Session 5
 * The Delinquents - Session 6

Mental Health Resources

 * The Delinquents - Session 7

You've Got a Friend in Me / Friends in Low Places

 * The Delinquents - Session 8
 * The Delinquents - Session 9
 * The Delinquents - Session 10

Play The Game

 * The Delinquents - Session 11
 * The Delinquents - Session 12

VOID

 * The Delinquents - Session 13
 * The Delinquents - Session 14

After Dark / No Memory

 * The Delinquents - Session 15

The Friends of Mr. Cairo

 * The Delinquents - Session 16
 * The Delinquents - Session 17
 * The Delinquents - Session 18
 * The Delinquents - Session 19
 * The Delinquents - Session 20
 * The Delinquents - Session 21

Dazed and Confused

 * The Delinquents - Session 22

Good Times, Bad Times

 * The Delinquents - Session 23

Trivia

 * Starting at session 21, portions of the summaries are written by members of the Delinquents who have volunteered to help with the work/provide their own perspective of the events. Thanks, players!
 * The majority of the storylines (like many other elements of Orrin) are named after songs, albums, or otherwise. Give them a listen!