Goblins

Lifespan: 80 years

  

Place of Origin: The Crimson Mountains

Languages: Goblin

Darkvision: Yes, 60 ft.

  

Racial Distrust: Most outsiders

  

Biological Compatibility: Goblins


 * Goblins, similarly to Orcs, are one of the naturally antagonistic races of Orrin, residing in the perilous Crimson Mountains. Unlike Orcs, Goblins tend to live underground and are not as aggressive as Orcs, preferring to use hit-and-run tactics when attacking other races. They are more intelligent than the average Orc, which is counteracted by their smaller size and frailer frames. Because they are weak individually, Goblins tend to attack in groups of at least 5 to compensate. Their villages, situated in underground caverns, are generally self-sufficient (Goblins survive off of the various fungi and cave creatures for food), so they are not commonly encountered when travelling the roads of the Crimson Mountains. They are, however, fiercely defensive of these villages, and will be actively hostile towards those that stray too close to the entrances of their caves.


 * Like Orcs, Goblins are particularly hostile towards Dwarves, Elves, and Humans, as these three races are the most powerful majority races in the northeastern region of the continent. They are not as unreasonable as Orcs and will prefer to scare these races off before facing them in direct combat, but once a fight has been initiated, they will not surrender unless the majority of their forces are defeated or if the safety of their villages are directly involved.


 * Goblins as adventuring partners are extremely rare, as they prefer to remain with their own kind. Those who do find themselves in the company of a Goblin, however, may find that their crafty and mischievous natures are useful against their foes.