Campaigns

While the history of Orrin is full of lengthy wars and political intrigue, tales of heroic adventures, and of the mundane everyday activities of the millions of beings living out their lives in the world, some of these events are more closely examined than others. These chains of events are called campaigns, and feature direct interaction with the world by the players through their characters, supervised and led by the dungeon master. Unlike other spans of time or events in the world, campaigns follow the journey of several characters that make up a party as they travel through the world, impacting it as they make choices throughout the events of their campaign.

Campaigns can vary in length, from so-called "one-shots" lasting only a single session to extended campaigns that may last several years. While some campaigns occur simultaneously or act as direct sequels or prequels to other campaigns, others (such as Starburst) occur well-removed from other campaigns and function as independent stories. The events that occur in a campaign are all canonical, meaning that the actions of a character in the year 500 will affect the state of the world and may have serious consequences for another character in a campaign set 500 years after the first. They almost always follow the journeys of notable, powerful characters and their contributions to important historical events, but a campaign is not required to have any significant impact on the world; some only act as short prequels for "more important" campaigns.

List of Campaigns
The Collective (1000 - Current)

The Delinquents (995 - In Progress)

Kosvir's Band (995)

Starburst (500 - In Progress)